Story Structure

Here we represent the simplest most abstract version of a story. A character in a place and time takes action that has consequences. There is much more to be said about each of these components of story. **I MUST PUT THIS INTO THE SUPER COLLAORATOR**.

Since my main concern is with narrative nonfiction, I reference Story Craft by Jack Hart.

"Bob fell overboard and never surfaced." is a sparse but structurally complete story.

Here we explore story as a network model that answers the Six Nested Questions in narrative form.

**SETTINGS** (PLACE/**WHERE?**, TIME/**WHEN?**, CULTURE, MOOD)

**STAGE and STAGING**

# Narrative Components

**CHARACTERS** (PEOPLE & ORGANIZATIONS/**WHO?**, ACTORS, ROLES, MOTIVES/**WHY?**) DIALOGUE/INTERACTION

**SCENES** (EPISODES, SEQUENCES OF: PEOPLE/**WHO?**, PLACE/**WHERE?**, AFFORDANCES/**WHAT? & HOW?** DIALOGUE/INTERACTION INCREMENTAL ACTION/**WHAT?**) **STAGE (STAGING)**

**PLOT** (CHANGING MOTIVES/**WHY?**, CHANGING ACTION (causes and effects), CHANGING STRATEGY-TACTICS/**HOW?**, CHANGING TIME/**WHEN?**)

**LEARNING** (OUTCOMES, REALIZATION, INSIGHT)

**LENGTH**

Brian

The length of work is approximated by: (# characters + stages) * 750 words * # MICE threads / 1.5

**MICE** threads are an arch that: * Milieu -- A character enters/leaves a space. For example, a house, a forest, a city, etc. * Inquiry -- Begins when a character asks a question and ends when the question is answered for that character. * Character -- Begins when an internal, unsettling event happens and ends when a new normal or calm is established. * Event -- Begins when the status quo is disrupted and ends when there is a new status quo.

MICE threads should most often be fractal/nested. Enter a house, ask a question, answer the question, leave the house.