Cave Drawings, Stories, and Dialogue

It may be this simple:

* Record salient systems.

* Dramatize and bring to life the past and the future.

* Listen deeply, often, and together.

# Place the cursor inside "graph" to get some refactoring options digraph { layout=dot rankdir=LR overlap=false concentrate=false node [style=filled shape=box color=blue fontcolor=white] bgcolor=lightblue 1 [label="Cave\nDrawing"] 2 [label="Story"] 3 [label="Dialogue"] 4 [label="Action"] 1->2 2->1 3->1 2->3 3->4 }

Once you have a diagrammatic model of anything including stories, there arises a possibility for transforms.

Once there structure has been transformed then it can be reinstantiated as a story, to some effect.

Example of transforms include causal loop diagrams, driver diagrams, system dynamics models, network diagrams, simulations, ...